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Sunday 17 November 2013

Miroars Edge

Mirrors Edge


 Have you ever wanted to become a mail-(wo)man, delivering packages from point A and point B in the fastest way possible? Ever wanted to leap from building to building, while surviving improbable drops or follow red objects around the city that conveniently lead you to your destination? Then future postage simulator 2008 is just the game for you.

Plot & Game-play

 Run, run, float, fly, jump and run your way to victory as Faith Connors, a fully fledged post-woman, is ready to deliver documents hidden from the surveillance of the government. Call them big brother because they are watching your every move, rigging trials and killing civilians. A bit like V for Vendetta, but with less British people and masks, with instead more mail and cool tattoos

  In order to stop the government tightening their clammy hands from around the city any longer, Robert Pope decides to run for mayor but then he is killed. Turns out, faith's sister is framed for said murder and it is up to courier Connors to find out what the hell is going on and just who killed Pope.

 Game-play in courier service simulator 2008, centres around the free-running aspect where you can disarm+shoot/run away from the police and then you run away from the police helicopters all while doing sick tricks like hanging off ledges, sliding down slopes and not breaking your legs from 50 ft drops. 

 Like sonic sez, you gotta go fast when playing this game or your gonna have a bad time. As the main mechanic behind the free-running is momentum. Lose that moment and you'll be unable to disarm guards or make the impossible leaps of... Faith.

Graphics, Sound Track & Fun Factor



 The games graphics were pretty good for the time and do sort of still hold up now and the colour pallet, although lacking, reflect the OCD controlling nature of the governments hold surrounding the city. At least they used bright colours, I'm fed up of all the browns, blues and greys used in most first person games.

tl:dr Looks good, not many colours but the colours that are used are good.

 Mail-woman Mal's Dystopian Journey uses a soundtrack comprised of synths and beats that, like I said earlier reflect the setting of the game. It does feel a bit weird however, when you have that intense music playing  in the background while waiting in one of the elevators that break up the game-play. The sound effects for running change according to the surface and change quite smoothly. 

tl:dr Soundtrack suit setting and sound effects change in an appropriate manner.

  Is it fun? When you can play the game without losing too much momentum, plays out very nice with transactions from platform to platform becoming very fluid. When you haven't played it for a while or at all, starting off can be quite frustrating as you keep having to build momentum over and over when you make minor mistakes.

tl:dr As you get better you get the more fun it becomes, if you keep screwing up it will feel slow and clumsy.

Re-playability + Conclusion

How is the re-playability? The game is quite short and it doesn't have a very strong plot in my opinion, but good first person free-running hasn't been done in any other of the games that I know of(Looking at you Brink). Hmm.. well abiding by the Mirror's edge first law of fun-factor: Increasing skill=Increase in fun, means that is you keep coming back to this game and improving you will have a better experience.

tl:dr More playtime= Better player= More fun= More playtime.

In conclusion, I'd say that Post-woman Patty of totalitarian town is worth the purchase as you can get it for around about a fiver (pre-owned) for X-Box 360 and PS3. If you have a PC, like always, wait for steam sale as £15 is a bit much for the age of the game and if you don't like the idea of mouse and keyboard it is compatible with 360 controllers.

tl:dr Buy it for less than £10 if you can.

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